Battletech

In the last years of Anno Domini, many of the greatest and most radical minds and leaders of the generation fled to the stars, seeing the potential of colonies founded far from earth. With the Pathfinder leading the way, they began their journey to the far-flung reaches of the Sol system, founding a new home on the moons of Lucifer and hiding their green colonies from Terra's interference. Then, they reasoned, they would be safe from the terrible conflicts that had raged, ready to usher in a new age of peace and prosperity. They were, of course, wrong. The Star League that the colonists had formed quickly broke down into colonial factions. Five Successor States led by five Great Houses rose to power, and over what is almost a century and a half, countless wars have raged between them for reasons that change with the seasons. All these wars are fought with BattleMechs, the Inner Sphere's own brand of walking engines of destruction, each one under the control of a skilled MechWarrior. Most recently, a civil war in the former Federated Commonwealth has ended with it splitting it once more, the Clans driven off only fifteen years ago have returned, and all the while, rumors of communication with lost Terra have surfaced... BattleTech here on SRTMUSH is set immediately after the end of the FedCom Civil War era, with the worlds of the Inner Sphere each instead being a colonized moon of the gas giant Lucifer. Potential characters from this theme will need to be Trailers or apped into the normal factions, with each major BattleTech faction supporting particular factions in one way or another (Federated Suns back the EFA, the Lyran Alliance and Draconis Combine the DC, and the Free Worlds League and Capellan Confederation with OU), with the exception of the Clans, who qualify as Unknowns and Coordinators.